Where to get scorpion navy issue
Inventory Groups Ship Battleship. Scorpion Navy Issue. Caldari Battleship bonuses per level 5. Defenses Shield. NPC Shield recharge time 3, Cargo Capacity Navigation Maximum Velocity Drones Drone Capacity Reprocessing Portion Size 1 Output Tritanium 4,, Pyerite 1,, Mexallon , Isogen 64, Nocxium 15, Zydrine 4, Megacyte 2, Basic reprocessing, not accounting for skills and other bonuses. Other Capacitor Warfare Resistance 0. Description This ship's design represents a radical turnaround in Caldari philosophy, particularly when compared to that of its regular Scorpion-class counterpart.
Type ID. Tech Level. Meta Level. Repackaged Volume. Base Price. Shield recharge time. With this mod, I hoped to improve on two common issues of solo battleships, slow locktimes, and vulnerability to ECM. Rigs 3 : All three of the rig slots went to bolstering the tank. Second is a Large Core Defence Operational Solidifier, which reduces the cycle time of shield boosters, allowing for more HP to be restored in a given period of time.
Last is a Large Core Defence Capacitor Safeguard, which reduces the capacitor needs of the shield booster. Drones 75m3, 75mbit bandwidth : The SNI has a respectable drone bay, and I took the opportunity to pack as many light drones as I could to help deal with small fast ships.
I used Acolyte IIs for this task. Bling: There are a couple places I would start when adding some bling to this fit. First is the shield booster. Any of the Deadspace Gist type XLSBs are a drop in upgrade and provide a large increase in the tank as well as far less capacitor draw.
Upgrading the rigs to the Tech II variants is very reasonably priced. Next I would look into upgrading the tackle mods and the heavy neut, as improvements here are going to help keep targets where you want them.
Implants: This fit would benefit a lot from a good implant set. I would recommend the following. This set improves the capabilities of the shield booster, the application, and rate of fire of the missiles, and provides a boost to the lock time of hostile ships. Its possible to go overboard with bling here. Please PLEX responsibly. Since this was a hull provided to me as a gift, I wanted to make sure I had fun flying it and had a good story to tell afterward.
I managed this, tho not in a timely manner. The first and final voyage of this ship began in 1DQ, its home for the last 14 months. From there I set a course for Kebers. On arrival, it was my intent to leave the ship with the rest of the stash and then self-destruct home. On thinking about it, I decided it was time for this ship to be bloodied.
A single Atron sat over km off the gate with a bubble in line to SVN. Heading out of the system, I derped up and warped directly to the SV5 gate and got caught in an anchored bubble. I took a moment to clear the navigation hazard before moving on, destination Providence. I headed for the PI pocket, just to see what would happen.
I quickly picked up a shadow on my arrival, and when I turned to leave the pocket there was a small fleet waiting for me. Formed around a single Megathron battleship with a Ferox, Onyx, Blackbird and a couple frigates in support, it looked like this was going to be the fight I got.
The only disappointment was the Blackbird. However, the locals had forgotten one thing. I decloaked and began aligning to my planned outgate. I was quickly target painted and unsuccessfully jamed before I was pointing where I wanted to go. One quick MJD hop later and I was on my way, nobody had thought to scram me. I continued my flight back to Catch, but had several shadows including a Scorpion and a Tempest.
Faced with the likelihood of a scram, it was gotime. I decloaked and aligned to SVN. The Malediction followed suit and long pointed me. Game On. Quick on the heels of the Malediction was the Scorpion.
This was my primary target, as the jams presented the largest obstacle to me coming out ahead of this engagement. It was then I discovered that this Scorpion was active armor tanked. Before my missiles reloaded, the Tempest accompanied by a Jackdaw jumped in and joined the fight. The Tempest had a scram, so I was now pinned to the grid. My tank was still holding under the barrage of missiles and projectile rounds, but just barely. Then the first jam landed.
From Spaceballs. At this point the terms of the fight became clear. I had to kill the Scorpion. High Amount of High Slots. Standard Battleships Scorpion Class. Ship Attributes Fittings Powergrid. Base Time to Warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects. No drone bay. Light Fighter Squad Limit. Heavy Fighter Squad Limit. Support Fighter Squad Limit.
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